Brand identity + App design · Concept project

A strength studio identity built for the serious athlete


Client

COMMON

Role

Art Director

Scope

Brand · App · Print

Strength through perseverance

01 — Problem

Most fitness brands choose between premium and approachable. COMMON needed both.

Independent strength studios in LA compete against polished chains that own the premium space and scrappy community gyms that own the belonging space. COMMON needed a brand that signaled elite seriousness without the exclusivity — a place that feels earned.

3 Competing brand archetypes in the LA strength market

0 Independent studios with a cohesive digital + physical identity

1 Design system to rule brand, app, and environment

02 — Brand identity

Logo & mark

Primary lockup Carbon on Stone

Icon Primary lockup Carbon on Stone

Reverse lockup White on Carbon

Icon Reverse lockup White on Carbon

Color system

Carbon

#1A1A1A
Structural anchor

Brushed Gray

#4A4A4A
Material tone

Cardinal

#C40532
Accent / edge

Stone

#F0EDE8
Surface / warmth

Light Stone

#FDFCFC
Breathing room

Typography

Montserrat Bold · Headings

Strength.

DM Sans Regular · Body copy

Built for the athlete who shows up every day.

Montserrat Bold · Labels / caps

Strength: Arms and Abs — 6:00 AM

Brand rationale

Carbon + Stone palette — industrial without being cold. The warm Stone offsets the heavy Carbon so the brand reads serious but not hostile.


4px red underline — a single deliberate accent. It functions as punctuation, not decoration — marking where attention should land.


Montserrat at 22% tracking — wide-set uppercase communicates authority and scale without needing a custom typeface.

03 — App design

Member experience

The app extends the brand system into a daily-use product — surfacing stats, enabling one-tap booking, and keeping members connected to coaches.

Login and onboarding

Member home

Scheduling

04 — Print & physical

Environmental executions

05 — Projected outcomes

System Design Goals

+30%

Projected class booking rate via streamlined app UX

1 system

Single design language across digital, app, and print

3 roles

Demonstrates AD, brand systems, and product design skills

COMMON started as a personal brief — a brand I wanted to exist as someone who trains. The real challenge was making something that felt inevitable: a design system so internally consistent that every surface, screen, and touchpoint could only belong to one place.

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